Pangyo, South Korea, South Korea
Onsite
λΈλ£¨νμ€νλμ€λ MMORPGμ μλ‘μ΄ μ₯μ μ° κ²μ μ μ μ€νλμ€λ‘μ,
μ μΈκ³ μ΄μ©μλ€μκ² μ¬λ―Έμ κ°λμ μ£Όλ κ²μ λͺ©νλ‘ ν©λλ€.
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μ¬λ―Έμ κ°λμ μ£ΌκΈ° μν΄ λμμμ΄ λ°μ νκ³ μμ΅λλ€.
μ΄μ κ°μΈμ νλ§μΌλ‘ κ·Έ μλλ₯Ό λ°λΌ μ‘λ λ°λ νκ³κ° μμ΅λλ€.
λ°λΌμ, KRAFTON λ΄ μΈμ¬ κ΅λ₯μ νλ ₯μ λ°νμΌλ‘ μλ‘μκ² μκ·Ήμ΄ λλ λμμ κ²©λ €ν μ μλ μ‘°μ§μΌλ‘,
μμ₯μ λ³νμ μ μν λμνκ³ μμ λμκ° μ μλλ‘ λΈλ£¨νμ€νλμ€λ μ΅μ μ λ€νκ³ μμ΅λλ€.
Bluehole Studio, as a game production studio which opened a new chapter in MMORPG,
aims to provide fun and impressed experience to global users.
The game industry has continuously grown, while changing faster than ever,
to present fun and impression which all global users can truly enjoy,
and there is a limit to keeping up with such a speed only with individual strength alone.
Therefore, Bluehole Studio, as an organization to motivate and at the same time to encourage each other based on talent exchange and cooperation,
is doing its utmost efforts to promptly react to the market changes and proactively take actions.
μ ν¬ νλ‘μ νΈλ βν¬λνν€ IP μμ°βμ μΈκ³λ₯Ό λ°νμΌλ‘, κ°λ ¬ν μΊλ¦ν° λλΌλ§μ λͺ°μ λ λμ μ‘μ μ κ²°ν©ν λ΄λ¬ν°λΈ λλ¦¬λΈ 3μΈμΉ μ±κΈ νλ μ΄ μ‘μ μ΄λλ²€μ²λ₯Ό μ μν©λλ€.
PCμ μ½μμ μ£Όμ νλ«νΌμΌλ‘ μΌμ, μ‘°μκ°κ³Ό μ°μΆ, μνΈ λλ μ μ΄ μ κΈ°μ μΌλ‘ λ§λ¬Όλ¦¬λ βμμ±λ λμ ν νΈμ μ¬μ βμ λ§λ€μ΄ κ°κ³ μμ΅λλ€.
AIλ₯Ό μ κ·Ή νμ©νλ μ μ ν¨μ¨ κ°μ μ ν¬ν¨, μ μ λΌμΈμ μ νκ³Ό μ§μ€μ ν΅ν΄ μν©νΈμλ PC / μ½μ κ²μ μ μμ λͺ©νλ‘ ν©λλ€.
[ν¬μ§μ κ°μ]
βν¬λνν€ IP μμ°βμ λ μμ μΈκ³κ΄μ μκ°μ μΌλ‘ μ μνκ³ μ΄λμ΄ κ° Lead VFX Artistλ₯Ό λͺ¨μ§ν©λλ€.
λ³Έ ν¬μ§μ μ νλ‘ν νμ λ¨κ³μμ νλ‘μ νΈμ μ΄ννΈ λΉμ κ³Ό νμ΄νλΌμΈμ μ립νκ³ , μΆν νλ‘λμ λ¨κ³μμ μ μ μ λ°μ ν리ν°μ λ°©ν₯μ±μ μ± μμ§λ μν μ λλ€.
[μ 무λ΄μ©]
μλ μλ΄ μ¬νμ νμΈν΄μ£ΌμΈμ!
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